Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts

Tuesday, June 22, 2010

project plan B vehicle design 02



vehicle design finals.

project plan B vehicle design 01




developments for vehicle designs.

project plan B bike assembly


kindda like this one.
finals for advanced production sketching.
a 4 days gig for a bike assembly.

Saturday, June 19, 2010

race in race out



a race project,
which went too fast too furious.

unmanned vechicle final designs




final designs for my umv.
the project didn't float due to creative differences.
it was meant to sink for deep sea explorations anyway.

unmanned vechicle




developments for an unmanned vehicle.
thumbnails and thinking on paper.

Wednesday, June 16, 2010

design 01 project finals






design 01 finals. i picked a war journalist theme
to do some designs for a vehicle that a war journalist would use,
in my mind i wanted to do it in such a way that it would fit
the art direction of what "district 09" would use.
greg broadmore was definitely a huge influence on this.
kobayashi is a homage to the film "the usual suspects."
and KNN ... well u know what it means...

production sketching finals






production sketching finals.
decided to do what i couldn't do best.
bi-planes, and guess what,
i've liked planes ever since that day,
studio 16 teaches you to conquer your fears.
pilots were referenced.

bi-planes from production sketching to render






production sketching of bi-planes to rendering stage,
looks simple but because i was
such a greenhorn to hardsurface materials.
it took me 4.5 hrs to plot and foreshorten each bi-plane.
it was hard lesson learnt. swallow it kiddo.

vehicles from production sketching





production sketching on simple vehicles.
much harder than it looks.